Hey all (whoever’s reading this).
This has been a long time comin’! A huge patch-up and rework update for Incarnage, overdue by about 24 months or something ridiculous. These are some changes made over the course of that time in little bursts of inspiration while I was tackling my other projects.
This game was a lengthy, hellish development that I don’t like to revisit often, but I at least want it to be in a decent state. I may add to it in the future to expand on the game’s barely-tangible plotline since there was much cut from the game in a last-minute mad-rush to finish it. We’ll see!
UPDATE V2.0 – “Retributor”
GAME OVERHAULS
– Changed camera to be more dynamic + aim better
– Bumped player movespeed permanently and changed combo speeds
– Shrunk player damage collider
– Player now has a melee punch when no weapons are equipped
– Dashing now deals heavy damage to enemies
– Dashing now displays a temporary shield around the player
– Fire Rate of a few guns are now increased by the multiplier
– Removed Horde Mode from the game
GAME TWEAKS & POLISH
– Animated Dash FX around HUD
– Added a Kill Confirm effect when enemies die
– Slow-mo camera closeups are triggered upon multi-kills
– Dashing recharge no longer slows player
– Pitch Randomized BullDozer & TacTrooper gun sounds
– Pitch Randomized and lowered Gunhead’s sounds
– Tweaked Player physics & Friction levels
– Lowered some menu sounds
– Added comic-dot gradient around HUD
– Added a white trail to thrown weapons
– Nilus has been rescaled for canon-accuracy
– Removed bobbing when moving on player sprite
– Enemy bullets now flash violently
MENU CHANGES
– Game logo has changed (new colour shading)
– New Disclaimer screen has been added for updated info
– Changed Main Menu music to ‘Annihilation’
– Changed Menu background lighting to a darker red
– Changed framing of Logo + Button Placements
WEAPON CHANGES
– Melee weapons are hugely buffed and expanded in range
– Heavily buffed Resistance Rifle damage
– New reworked most weapon firing sounds
– Added pump sound to the pump action shotgun
– Added hand crank sound to the Makeshift Assault Rifle
– Lightly extended hand crank animation on AR after done shooting
– Buffed weapon Muzzle Flashes & added missing SSG muzzle flash
– Increased base fire speed & collision scale of standard + pistol bullets
– Lowered volume of the Sniper Rifle
– Multiple weapon pickups have expanded hitboxes vertically
ENEMY CHANGES
– Swapped multiple old gore sounds for reworked ones (from Bane Murrain)
– All enemy sprites now have a subtle emission effect for better contrast with floor
– Some enemy corpses now seize and twitch
– SkullSoldier is more likely to be blown in half by shotguns
– Skullsoldier run speed slightly increased
– SkullSoldier now has a delayed melee attack instead of just walking into the player
– Randomised Hawkshot enemy fire delays
– Gave all the enemys giant red super-vivid hoola hoops for visibility
– Reduced time Mech crushing damage is active during Mech death animation
– Added a slightly longer delay to the Bone Golem’s long range attack
MUSIC CHANGES
– Updated ‘BERSERKR’ track
– Updated ‘Excavation’ track
– Updated ‘March of the Alterks’ track
CAMPAIGN CHANGES
> overall changes
– Starting a New Game no longer wipes Level Select progress
– Added new introduction cutscene ‘Exposition’
– Tweaked some level textures
– Changed screen scaling method of comic cutscenes
– Removed Bloom post-processing from most campaign levels
– Fucked around with the contrast & saturation on half the levels – Added ‘The Aftermath Notes’
> sewers
– Tweaked first level camera for better view
> slums
– Bumped the camera height in ‘Breakout’ for better view
– Added smoke/dust effects in the car chase level
> mines
– Lowered camera shake in ‘Railway Tracks’
> dungeons
– Change cursor colour from Red to White in ‘Blood Church’
> military camp
– Enemy tanks now fire standard enemy bullets instead of sniper rounds
– Change the bridge floor texture to black concrete in ‘Gateway’
– Changed the camera height in ‘Gateway’
> tower
– Tweaked camera angles on ‘The Tower’
– Fixed Music playing regardless of settings in ‘Desktop Destruction’
– Tweaked the camera height in ‘Desktop Destruction’ for a closer focus


Leave a comment