Bane Murrain & INCARNAGE Sneak Peeks!

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MASTER LEVELS FOR BANE MURRAIN

Yeah, Bane Murrain’s getting some harder levels for the pros. These’ll be much more akin to usual retro-throwback boomer shooter levels in comparison to the campaign, which is getting very story focused in recent developments.

This first master level will be coming out next update alongside the new movement system for Dayne! You might notice some funky FOV movement and some B-Hopping in this clip here. It’s a very different game in beta right now, and I’m itching to release some of it!

Also the music used here is from Episode Two, not the master level. Don’t tell anyone.

NEW UPDATE, NEW LOOKS TOO!



INCARNAGE REFURBISHMENT SOON

I’ve been chipping away at repairs for Incarnage recently, since it feels very connected to all my other projects and I don’t want it to feel as unsatisfying to play as it is currently (I’m not the biggest fan of my own work there).

Smoother camera movement, lots of gameplay changes like melee punches and different enemy behaviour, plus a couple of new levels to flesh out the difficulty curve. I’m writing a bit more plot into it all too, so it can be better understood in relation to the events of Bane Murrain.

DID I SAY SOON? I MEANT WHEN IT’S FINISHED LMAO.




That’s all for now! I hope y’all are looking forward to MORTALITY DECOMP. KILLERS too. These three games are all tightly knit together in various ways… You’ll see!

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